As we all know, this evolving change in the popularity of technology is not something that our parents were exposed to. There are many differences in the way our parents think versus the way children are thinking now a days. This chapter offered some insights on how to bridge this generation gap. First, this chapter discusses what kids learn from technology, and how the views on what children are learning from technologies are very different from generation to generation. Parents view a lot of these new technologies that their children are exposed to in a negative light. And, in some cases, I have to agree that some technologies being used are not beneficial to young children. For instance, parents view video games as corruptive, promoting violence, and hurting their children's health. Even after sitting in this course for almost a whole semester, I am still undecided on how beneficial technology is. I have always felt and I still feel that video games are a waste of time and do not promote many useful skills. However, this chapter does state that video games promotes problem-solving skills, which I can see as accurate.
After reading this chapter, the most useful information I gained would be educational resources/websites to use that could be beneficial to children. For example, instead of children playing video games, which I do not view to be very productive and educational, I like programs such as MUVE or Zoo Tycoon, that I view as much more educational and purposeful.
The world is reshaping and technology is becoming more prevalent in and out of school, so I know that is our job as future educators to embrace this change and integrate it into our practices.
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